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Available Active Voices?

AuthorMessage

nydog

usr


Statistics:
Messages: 982
Registration: 06.07.2001

Is there any way to increase the available voices for playback beyond the standard '16' active voices? This is the first mix I've created using 002 that has exceeded 16 active voices (20 tracks so far) and I can't imagine how I'm going to get a decent final mix while having to deactivate four or more essential channels at any given time. So far I've been unsuccessful at determining how to listen back to my final mix all at once. Any advice on how to get past this problem? There's GOT to be plenty of engineers out there that demand more than 16 audible tracks at once when establsihing their mix! Also, when bouncing to disk, how do the active channel limitations affect the bounced mix? Thanks!



Message # 1 26.10.20 - 15:48:30
RE: Available Active Voices?

RWE TexM3

usr


Statistics:
Messages: 212
Registration: 03.14.2003

The limit is 32 active voices - stereo tracks count as two.



Message # 2 26.10.20 - 15:56:06
RE: Available Active Voices?

littlelee1

usr


Statistics:
Messages: 2,858
Registration: 03.09.2003

Hello. As was pointed out before me, you have 32 audio tracks available for playback (or 16 stereo) at anyone time. 32 tracks=32 voices. The way most people get around this limitation is the way it has been done since day one. Since man started to record to more than one mono track, things have been bounced. People will always give you examples of the Beatles only having a 4 track recorder available. Bounce, bounce, bounce. Say you have 20 tracks of percussion (10 stereo). You bounce those to one stereo track. After that you make the other 20 tracks inactive. Armed with your stereo bounce of percussion, you can now make 30 other tracks active. It is cumbersome, but I think this is how most people do it. Just like it was always done with the limitations of multitrack tape machines.


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Message # 3 26.10.20 - 16:03:58
RE: Available Active Voices?
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